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Squenched Avacausage - A Doom II WAD
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Devlog
Quick patch for some issues
July 24, 2024
by
nova++
1
Updates in version 1a: Fixed secret in MAP03 not working Hopefully fixed some slime trails in MAP02 and MAP09 Also hopefully fixed MAP09's teleporting keys from sometimes failing Added MAPINFO for gzd...
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TAKE A BITE (for real now)
July 16, 2024
by
nova++
1
Surprise! I decided to just give up and post the new version instead of obsessing about it further. Now you can find any remaining problems yourself, yay!!...
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TAKE A BITE (soon)
July 16, 2024
by
nova++
1
Gearing up for the first release in way too long! This will be "BITE 1" - effectively a complete, polished, "episode 1" release of the project. It's not got all 32 maps, but the ones that are in are c...
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Hot dang, it's 0.4 time
September 03, 2022
by
nova++
2
I added some new maps and changed a bunch of things in the old ones to make them look nicer and play a bit better! I don't know what else to add so bye!!!...
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holy moly, it's 0.3
May 03, 2022
by
nova++
Yeah! I can't believe it either! I've tried to fix as much stuff as possible from testing but I am going cross-eyed from looking at these maps so much so there's probably some stuff broken! Remember t...
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Screenshots! at the disco
March 28, 2022
by
nova++
Look! I'm actually doing it!!! I have more or less completed MAP02 through MAP10 now, and have screenshots on hand from 03, 04, 05, 07, 08, and 09. Note that 02, 06, and 10 are intermission maps (10 b...
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Still going
December 15, 2021
by
nova++
Chipping away. MAP02 is finished, MAP05 very nearly so. I plan on making MAP03 and 04 and then a temporary "stopper" map (so you don't continue into the doom 2 level set) before releasing v0.3...
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